BreakOut Edu is a growing trend in education. It's the
brain child of James Sanders. The purpose is presenting students with a problem (
gamified) that leads to thought provoking, creative teamwork. The bonus is that it gets students out of their seats. Topics come in all shapes and sizes and many games have been created already by teachers like us that have the same objectives. Start at
www.breakoutedu.com and add /welcome after you've snagged your box.
Let's BreakOut of the box!
In Time Warp players are lost in time and have to navigate the history of communication in order to escape. In the game, players will learn about various forms of communication. Starting with hieroglyphics, Incan knots and the Pony Express, all the way to video and the Internet. The main character in the game is Vint Cerf, one of the "fathers of the Internet."
The community of BreakOut
Edu on
facebook is beyond the most helpful group of educators, administrators and coaches I've ever worked with.
Check out
https://www.facebook.com/breakoutedu to join and find so many different
BreakOut's with tips.
There is a
completely online version of
BreakOut Edu that you can do without the box. Check out
this digital tools with literacy emphasis Breakout by Amanda Sandoval.
Adam Bellows joins BreakOut Edu.
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